Feb. 2025 - Oct. 2025
- Launched a fantasy football iOS app in time for the NFL Season.
- Oversaw staging and production environment builds for both internal testing and app store release.
- Designed app architecture using UIKit for navigation and presentation of SwiftUI views.
Feb. 2024 - Feb. 2025
- Led a small team responsible for launching an app (V.O.A.T) from scratch in a 5 month timespan.
- Assembled several screens featuring SwiftUI components, filtering, pagination, and api calls with loading animations.
- Constructed several reusable services to handle authorization, networking, and analytics that are easily accessible throughout the application using dependency injection.
- Automated workflows to seemlessly create testing and release builds with Xcode Cloud.
Oct. 2019 - June 2023
- Built, updated, and architected the main iOS application of a DFS and Sports Gaming application from seed stage up to the Series A round of $7 million. Maintained a rating of 4.7 stars in the app store.
- Crafted several dynamic reusable components, utilized skeleton loading with shimmer, and built transition animations in order to create UI for several screens throughout the app.
- Fetched data using RESTful APIs as well as WebSocket subscriptions for realtime updates.
- Executed business logic to refresh and display data based on the current state of the app.
- Managed iOS test flight builds and production releases to the app store.
- Intergrated several third party technologies such as Firebase, Giphy, and Mixpanel.
Sept. 2015 - June 2019
(Graduated after LOA 2022)
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Relevant Coursework: CS108: Object Oriented Systems Design (Java), CS110: Principles of Computer Systems (C/C++), CS147: Human Computer Interaction (Swift), CS194 - Software Project (Swift).